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JediMasterJL
Mapper
Mapper
JediMasterJL

Number of posts : 104
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PostSubject: Moddeling Application   Moddeling Application Icon_minitimeMon May 19, 2008 4:08 pm

JMJL here, and I feel I should be a moddeler for the Mod because I can really help. most of you ave seen my ships which arent that bad. All I need really is a Something to export .3ds into .Alo I believe.

Example=Moddeling Application Savior

A fair amount of people say its my best one.

Im fairly new at this, so compared to other people I probubly suck. But I am willing to try my best.
Best Regards,
JediMasterJL
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Noret
Mod Leader
Mod Leader


Number of posts : 47
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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeMon May 19, 2008 4:35 pm

if this was UEAW s-t-n would have to approve you however this is not UEAW and you are therefor have approvage, msn is highly recomended but not required becuase we have people who can't use it.
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JediMasterJL
Mapper
Mapper
JediMasterJL

Number of posts : 104
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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeMon May 19, 2008 6:21 pm

I have WLM, Where do I get MSN?
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Lt Commander Chris
Head of Coding Department Website and Wiki administrator
Head of Coding Department  Website and Wiki administrator


Number of posts : 385
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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeTue May 20, 2008 9:10 am

Nice, we need modellers Smile.

A general question, though many of our ships are original, many are also from existing sci-fis, such as Stargate etc. How are you with creating models from concept/pictures? We already have some models which just need hard-pointing for such things but not all.

Completely obvious question, but it has to be asked: you know about adding bones (for hardpoints etc) I presume?
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Noret
Mod Leader
Mod Leader


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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeTue May 20, 2008 6:43 pm

Chris only max can do that, and I don't think he has max...
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Lt Commander Chris
Head of Coding Department Website and Wiki administrator
Head of Coding Department  Website and Wiki administrator


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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeWed May 21, 2008 1:25 am

Ok then, you and s-t-n can worry about that Razz.
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s-t-n
Mysterious helper from the dark
Mysterious helper from the dark
s-t-n

Number of posts : 253
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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeWed May 21, 2008 3:40 am

if he doesnt have max we have the issue of export-import. it will raise the number of faces...and on rounder ships it could make it too high.
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JediMasterJL
Mapper
Mapper
JediMasterJL

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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeSun May 25, 2008 4:00 pm

I kind of have it. I have the Torrent file but I dont know how to use it. Sad No
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s-t-n
Mysterious helper from the dark
Mysterious helper from the dark
s-t-n

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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeSun May 25, 2008 4:12 pm

get a program like azeurus, and open the torrent file in azeurus. it will download then. (it may take some time)
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JediMasterJL
Mapper
Mapper
JediMasterJL

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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeSun May 25, 2008 4:32 pm

Erm, where?
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ROACH
Midshipman
Midshipman
ROACH

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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeSat Jun 07, 2008 2:16 am

Lt Commander Chris wrote:
Nice, we need modellers Smile.

A general question, though many of our ships are original, many are also from existing sci-fis, such as Stargate etc. How are you with creating models from concept/pictures? We already have some models which just need hard-pointing for such things but not all.

Completely obvious question, but it has to be asked: you know about adding bones (for hardpoints etc) I presume?


I have a question can you make amodle from aa detailed desription because some of us need peeps who can do that.
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G4B3
Modeller
Modeller
G4B3

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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeWed Jul 09, 2008 11:52 am

Interesting model, you used subsurfacing right?

_________________
Moddeling Application FWModSigM
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Lt Commander Chris
Head of Coding Department Website and Wiki administrator
Head of Coding Department  Website and Wiki administrator


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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeWed Jul 09, 2008 12:12 pm

Ahhh, subsurf. We do tell him to keep it nice and geometric, but the models are good Razz.

_________________
Cheese?
Moddeling Application Ltccne10
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Galactic_Commander
Coder
Coder
Galactic_Commander

Number of posts : 13
Age : 26
Registration date : 2008-06-20

Moddeling Application Empty
PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeFri Jul 25, 2008 11:40 am

yo i got some modeling capabilities i use a specialized program form my ships
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Sergeant Lyeman
Head of Mapping, Robin's Number 1 fan
Head of Mapping, Robin's Number 1 fan
Sergeant Lyeman

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PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeFri Jul 25, 2008 11:41 am

start a topic, please. And please also provide some examples.
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Galactic_Commander
Coder
Coder
Galactic_Commander

Number of posts : 13
Age : 26
Registration date : 2008-06-20

Moddeling Application Empty
PostSubject: Re: Moddeling Application   Moddeling Application Icon_minitimeFri Jul 25, 2008 11:50 am

can do that
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