| Moddeling Application | |
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+4s-t-n Lt Commander Chris Noret JediMasterJL 8 posters |
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JediMasterJL Mapper
Number of posts : 104 Age : 32 Registration date : 2008-05-18
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| Subject: Moddeling Application Mon May 19, 2008 4:08 pm | |
| JMJL here, and I feel I should be a moddeler for the Mod because I can really help. most of you ave seen my ships which arent that bad. All I need really is a Something to export .3ds into .Alo I believe. Example= A fair amount of people say its my best one. Im fairly new at this, so compared to other people I probubly suck. But I am willing to try my best. Best Regards, JediMasterJL | |
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Noret Mod Leader
Number of posts : 47 Age : 30 Registration date : 2008-05-18
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| Subject: Re: Moddeling Application Mon May 19, 2008 4:35 pm | |
| if this was UEAW s-t-n would have to approve you however this is not UEAW and you are therefor have approvage, msn is highly recomended but not required becuase we have people who can't use it. | |
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JediMasterJL Mapper
Number of posts : 104 Age : 32 Registration date : 2008-05-18
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| Subject: Re: Moddeling Application Mon May 19, 2008 6:21 pm | |
| I have WLM, Where do I get MSN? | |
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Lt Commander Chris Head of Coding Department Website and Wiki administrator
Number of posts : 385 Age : 31 Special Title : Cookie Master Registration date : 2008-05-08
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| Subject: Re: Moddeling Application Tue May 20, 2008 9:10 am | |
| Nice, we need modellers . A general question, though many of our ships are original, many are also from existing sci-fis, such as Stargate etc. How are you with creating models from concept/pictures? We already have some models which just need hard-pointing for such things but not all. Completely obvious question, but it has to be asked: you know about adding bones (for hardpoints etc) I presume? | |
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Noret Mod Leader
Number of posts : 47 Age : 30 Registration date : 2008-05-18
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| Subject: Re: Moddeling Application Tue May 20, 2008 6:43 pm | |
| Chris only max can do that, and I don't think he has max... | |
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Lt Commander Chris Head of Coding Department Website and Wiki administrator
Number of posts : 385 Age : 31 Special Title : Cookie Master Registration date : 2008-05-08
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| Subject: Re: Moddeling Application Wed May 21, 2008 1:25 am | |
| Ok then, you and s-t-n can worry about that . | |
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s-t-n Mysterious helper from the dark
Number of posts : 253 Age : 33 Special Title : Silly person who left the greatest mod ever Registration date : 2008-05-18
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| Subject: Re: Moddeling Application Wed May 21, 2008 3:40 am | |
| if he doesnt have max we have the issue of export-import. it will raise the number of faces...and on rounder ships it could make it too high. | |
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JediMasterJL Mapper
Number of posts : 104 Age : 32 Registration date : 2008-05-18
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s-t-n Mysterious helper from the dark
Number of posts : 253 Age : 33 Special Title : Silly person who left the greatest mod ever Registration date : 2008-05-18
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| Subject: Re: Moddeling Application Sun May 25, 2008 4:12 pm | |
| get a program like azeurus, and open the torrent file in azeurus. it will download then. (it may take some time) | |
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JediMasterJL Mapper
Number of posts : 104 Age : 32 Registration date : 2008-05-18
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| Subject: Re: Moddeling Application Sun May 25, 2008 4:32 pm | |
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ROACH Midshipman
Number of posts : 29 Age : 31 Registration date : 2008-05-19
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| Subject: Re: Moddeling Application Sat Jun 07, 2008 2:16 am | |
| - Lt Commander Chris wrote:
- Nice, we need modellers .
A general question, though many of our ships are original, many are also from existing sci-fis, such as Stargate etc. How are you with creating models from concept/pictures? We already have some models which just need hard-pointing for such things but not all.
Completely obvious question, but it has to be asked: you know about adding bones (for hardpoints etc) I presume? I have a question can you make amodle from aa detailed desription because some of us need peeps who can do that. | |
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G4B3 Modeller
Number of posts : 94 Special Title : God-like Coder Registration date : 2008-07-08
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| Subject: Re: Moddeling Application Wed Jul 09, 2008 11:52 am | |
| Interesting model, you used subsurfacing right? | |
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Lt Commander Chris Head of Coding Department Website and Wiki administrator
Number of posts : 385 Age : 31 Special Title : Cookie Master Registration date : 2008-05-08
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| Subject: Re: Moddeling Application Wed Jul 09, 2008 12:12 pm | |
| Ahhh, subsurf. We do tell him to keep it nice and geometric, but the models are good . | |
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Galactic_Commander Coder
Number of posts : 13 Age : 31 Registration date : 2008-06-20
| Subject: Re: Moddeling Application Fri Jul 25, 2008 11:40 am | |
| yo i got some modeling capabilities i use a specialized program form my ships | |
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Sergeant Lyeman Head of Mapping, Robin's Number 1 fan
Number of posts : 577 Age : 32 Special Title : Robin's greatest fan Registration date : 2008-05-18
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| Subject: Re: Moddeling Application Fri Jul 25, 2008 11:41 am | |
| start a topic, please. And please also provide some examples. | |
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Galactic_Commander Coder
Number of posts : 13 Age : 31 Registration date : 2008-06-20
| Subject: Re: Moddeling Application Fri Jul 25, 2008 11:50 am | |
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