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Admiral Reynolds PR Representative
Number of posts : 99 Registration date : 2008-05-18
Stats Forum Wars Power: (75/100) Cookie-ness: (20/1000)
| Subject: Bounty Hunter's Guild Wed Jun 11, 2008 4:41 pm | |
| I was wondering, but could the Bounty Hunter's Guild be added as a group where you could hire them as units and after a certain amount of time, you would have to repay them to keep using them. | |
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Sergeant Lyeman Head of Mapping, Robin's Number 1 fan
Number of posts : 577 Age : 32 Special Title : Robin's greatest fan Registration date : 2008-05-18
Stats Forum Wars Power: (0/100) Cookie-ness: (151/1000)
| Subject: Re: Bounty Hunter's Guild Wed Jun 11, 2008 4:53 pm | |
| we were talking about having hirable units at UEAW it sounds like a good idea | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Bounty Hunter's Guild Wed Jun 11, 2008 7:40 pm | |
| considering the situation the forum wars universe is in
units should be earned through battle
like the starship from andromeda or the sulaco or gunstars from the last starfighter ships should be earned determined by your factino and who you help like lets say your covenant maybe you could gain wraith ship
it would be confusing but a bounthunter guild would be unlickely to form so soon after a universal shift | |
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Admiral Reynolds PR Representative
Number of posts : 99 Registration date : 2008-05-18
Stats Forum Wars Power: (75/100) Cookie-ness: (20/1000)
| Subject: Re: Bounty Hunter's Guild Wed Jun 11, 2008 8:03 pm | |
| There is one in the FW universe. | |
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Lt Commander Chris Head of Coding Department Website and Wiki administrator
Number of posts : 385 Age : 31 Special Title : Cookie Master Registration date : 2008-05-08
Stats Forum Wars Power: (80/100) Cookie-ness: (1000/1000)
| Subject: Re: Bounty Hunter's Guild Thu Jun 12, 2008 1:30 am | |
| And it's been quite a while since the universal shift . | |
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ROACH Midshipman
Number of posts : 29 Age : 31 Registration date : 2008-05-19
Stats Forum Wars Power: (60/100) Cookie-ness: (80/1000)
| Subject: Re: Bounty Hunter's Guild Thu Jun 12, 2008 2:14 am | |
| i like this idea lets say that chaos capture an Asgard planet after the battle the get an Asgard ship this only occurs once and you get a ship or a few fighters for the bounty hunters guild they would likely rely on armed transports and fighters with heavy modification so one could hire them to bolster their fleet. The same could be done for mercenaries from new Eden. | |
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Lt Commander Chris Head of Coding Department Website and Wiki administrator
Number of posts : 385 Age : 31 Special Title : Cookie Master Registration date : 2008-05-08
Stats Forum Wars Power: (80/100) Cookie-ness: (1000/1000)
| Subject: Re: Bounty Hunter's Guild Thu Jun 12, 2008 2:19 am | |
| Basically the tech tree deals with this. Though it won't open all units to each faction, indeed not the majority methinks, when specific planets are captured it opens the possibility to research specific things which require that planet to research, sometimes including ships. | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Bounty Hunter's Guild Thu Jun 12, 2008 12:13 pm | |
| i aint talkin bout no tech trees in galactic conquest with regular empire at war you would sometimes get a mission that would allow you to gain access to a pirate ship
mostly the frigate but you couldnt build it and in a skirmish if you captured a space station you could build it
what needs to be decided is for what factions what ships get builded and for what factions what ships can be earned
[warning raloks ideas ignore at all costs] halo human faction gunstars sulaco
stargate human faction ancient warship andromeda
covenant wraith hive ship klingon bird of pray
like that the bounty hunters guild is going to be confusing conseidering that there are bounty hunters in alot of sci fi universes | |
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| Subject: Re: Bounty Hunter's Guild | |
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| Bounty Hunter's Guild | |
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