| Raloks Mapping Pilgrimage | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Raloks Mapping Pilgrimage Wed Jul 16, 2008 6:09 am | |
| ok so i made a swamp made the basic concept is similar to jaburo from the original gundam series and a few of its successors that is it is a swamp with a huge base in it and the enemies have a base but it isnt as well defended the map isnt done yet i havent gotten the water the way i want it yet i am also awaiting a prop (not trying to be rude or trying to rush anyone) the mining facilities are suppose to be deep within enemy territory the rebel base is suppose to have two of its own (not there yet) but the imperial base only one the idea of the map is to make the imperial player try really hard i plan on makeing a total of three version of this map to fit three different styles of playing the game that is the incomplete imperial base with a crash place for my future prop the rebel base is a bit odd because if the empire manages to penetrate the forward defenses then the rebels are basically screwed i intentionally designed it this way to give the empire a small boost | |
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Sergeant Lyeman Head of Mapping, Robin's Number 1 fan
Number of posts : 577 Age : 32 Special Title : Robin's greatest fan Registration date : 2008-05-18
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| Subject: Re: Raloks Mapping Pilgrimage Wed Jul 16, 2008 9:03 am | |
| thats a lot of trees pretty good for your first map | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Raloks Mapping Pilgrimage Wed Jul 16, 2008 9:49 am | |
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Lt Commander Chris Head of Coding Department Website and Wiki administrator
Number of posts : 385 Age : 31 Special Title : Cookie Master Registration date : 2008-05-08
Stats Forum Wars Power: (80/100) Cookie-ness: (1000/1000)
| Subject: Re: Raloks Mapping Pilgrimage Wed Jul 16, 2008 11:44 am | |
| Lots of trees can be good. I just find it hard to place many; it normally has to be done with props lol. | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Raloks Mapping Pilgrimage Wed Jul 16, 2008 12:01 pm | |
| the trees themselves propbably only took ten minutes | |
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G4B3 Modeller
Number of posts : 94 Special Title : God-like Coder Registration date : 2008-07-08
Stats Forum Wars Power: (0/0) Cookie-ness: (21/1000)
| Subject: Re: Raloks Mapping Pilgrimage Wed Jul 16, 2008 12:48 pm | |
| Nice map man, I'll get on finishing that prop right away! It will probably be finished tomorrow or the next day. If you can not find someone to do so, I can try to form a UV map of it, and send it to filo so that the texture can be correctly rapped; However, I don't know if the skin will export correctly. Hmmm . . . I could probably compile it though (most likely into a .obj, as it gives me the most options for export). Your first choice would be to find someone with Max though. Good Luck | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Raloks Mapping Pilgrimage Wed Jul 16, 2008 1:46 pm | |
| only one question remains how the hell do i get the map to work in game | |
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Sergeant Lyeman Head of Mapping, Robin's Number 1 fan
Number of posts : 577 Age : 32 Special Title : Robin's greatest fan Registration date : 2008-05-18
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| Subject: Re: Raloks Mapping Pilgrimage Wed Jul 16, 2008 3:15 pm | |
| you need to have the right markers. I will explain which ones you need in a PM. | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Raloks Mapping Pilgrimage Mon Aug 04, 2008 9:37 pm | |
| can i be a mapper pleeeeeaaaaaase
i will do any map you tell me to do
i will bring it to life | |
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Sergeant Lyeman Head of Mapping, Robin's Number 1 fan
Number of posts : 577 Age : 32 Special Title : Robin's greatest fan Registration date : 2008-05-18
Stats Forum Wars Power: (0/100) Cookie-ness: (151/1000)
| Subject: Re: Raloks Mapping Pilgrimage Tue Aug 05, 2008 5:48 am | |
| well....
ok Ralok heres what I want you to do. Make a Tatooine map. But dont just use props for the walls. Make sand dunes and stuff, and throw a bunch of indigenous stuff in there like sarlacc and stuff.
Thats it really. Be creative with it | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Raloks Mapping Pilgrimage Tue Aug 05, 2008 9:06 am | |
| no wall more natural barriers got it | |
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Sergeant Lyeman Head of Mapping, Robin's Number 1 fan
Number of posts : 577 Age : 32 Special Title : Robin's greatest fan Registration date : 2008-05-18
Stats Forum Wars Power: (0/100) Cookie-ness: (151/1000)
| Subject: Re: Raloks Mapping Pilgrimage Tue Aug 05, 2008 9:34 am | |
| it can have walls, but not everything is a city, ya know? | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Raloks Mapping Pilgrimage Fri Aug 22, 2008 12:54 am | |
| im good with cities hmmmmm ive been experimenting with space maps
is there anyplace in this mod for a space battle above a city
also this natural map is a pain the stupid sand dunes are hard to maintain consistency with | |
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Lt Commander Chris Head of Coding Department Website and Wiki administrator
Number of posts : 385 Age : 31 Special Title : Cookie Master Registration date : 2008-05-08
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| Subject: Re: Raloks Mapping Pilgrimage Fri Aug 22, 2008 2:13 am | |
| - ralok_one wrote:
- im good with cities
is there anyplace in this mod for a space battle above a city
You mean like low-orbit over a large city? I've had this idea before, and it would be a nice entertaining map, you could even have indigenous space units like cloud cars etc from the city. Though it's unlikely it'd be on the GC map, they'd make excellent skirmish maps | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Raloks Mapping Pilgrimage Fri Aug 22, 2008 2:20 am | |
| i will do it them
and i will get carpel tunnel (pray to god thats how its spelled) from doing it | |
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ralok_one Commander
Number of posts : 288 Age : 33 Registration date : 2008-06-04
| Subject: Re: Raloks Mapping Pilgrimage Tue Aug 26, 2008 12:05 am | |
| ive given up on the tatooine style map for now and i am concetrating on what i am calling low orbit
i have aproximatly 1/100 of the city mapped.
i am thinking when its done it wont be able to load properly because of the high item count
omg my clicker fingers are actually number this is going to take a while
please if it is good dont let the mao go unused use it for something | |
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Sergeant Lyeman Head of Mapping, Robin's Number 1 fan
Number of posts : 577 Age : 32 Special Title : Robin's greatest fan Registration date : 2008-05-18
Stats Forum Wars Power: (0/100) Cookie-ness: (151/1000)
| Subject: Re: Raloks Mapping Pilgrimage Tue Aug 26, 2008 12:42 pm | |
| just take your time with it | |
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