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JediMasterJL
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PostSubject: Re: JediMasterJL   Sun May 25, 2008 3:57 pm

I attempted to make a land map for Marzeron. lol! If you want to take a look just ask.
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Sergeant Lyeman
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PostSubject: Re: JediMasterJL   Sun May 25, 2008 6:05 pm

haven't you already applied for the modeling department?
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PostSubject: Re: JediMasterJL   Sun May 25, 2008 8:53 pm

Your point? I just wanted to submit my map to be put in/ edited if it sucks.
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PostSubject: Re: JediMasterJL   Sun May 25, 2008 8:55 pm

So? and yes of course we want pics
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Sergeant Lyeman
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PostSubject: Re: JediMasterJL   Mon May 26, 2008 8:44 am

Ive been wrong before.... lets see 'em
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PostSubject: Re: JediMasterJL   Thu May 29, 2008 2:41 pm

http://illiweb.com/fa/pbucket.gif

Well.... do want to test it or does look suckish already?
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PostSubject: Re: JediMasterJL   Thu May 29, 2008 3:22 pm

its not suckish! but here are some tips to make it FW-mod quality.

-vary what buildings you put in the background. In the corner they are all the same and all facing the same way.
-make more.... complicated maps. The maze-like features are the whole strategy of the maps.
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PostSubject: Re: JediMasterJL   Fri May 30, 2008 12:34 pm

Make it not so clear cut, and realistic. Think of how the countryside, cities etc. flow, and have areas flow neatly into each other, looking natural, so not just a field suddenly becomes a mountain, which suddenly becomes a city. Also with the terrain, make it naturally shaped, not in blocks (two blocks at the bottom of the river I notice, rounds them off and have some shallows around them, as a gradient into the water.

There's nothing wrong with having open plains, could be nice for battlefields, but make sure there is tactical environments.

And simply vary the terrain types a bit; the base on the ledge is nice and tactically logical if you think about where you would choose to build a fortress, but it wouldn't just be clear cut on one level like that, once again make it natural Smile.
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Sergeant Lyeman
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PostSubject: Re: JediMasterJL   Fri May 30, 2008 1:35 pm

^ what he said

practice practice practice
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PostSubject: Re: JediMasterJL   Sat May 31, 2008 5:23 pm

Better?

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PostSubject: Re: JediMasterJL   Sun Jun 01, 2008 8:49 am

what did you change it still looks like what we said hasnt really been changed all that much
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PostSubject: Re: JediMasterJL   Mon Jun 02, 2008 2:08 am

Only a little; it's not really bad but perhaps Lyeman could teach you.

Think about the lie of the land, making things integrate smoothly into each other and adding detail, but not over-doing it.
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PostSubject: Re: JediMasterJL   Mon Jun 02, 2008 6:12 am

Im not saying its bad at all it just doesnt look all that different from last time
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PostSubject: Re: JediMasterJL   Wed Jun 04, 2008 7:09 pm

Do you want a copy of it... I'd like to see how you'd improve it...
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Sergeant Lyeman
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PostSubject: Re: JediMasterJL   Wed Jun 04, 2008 7:55 pm

um I guess I mean I dont want to show off but I just think youre not being gradual enough in your nature changes. Ill PM you my e-mail
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PostSubject: Re: JediMasterJL   Thu Jun 05, 2008 10:17 am

JediMasterJL wrote:
Do you want a copy of it... I'd like to see how you'd improve it...

I hope that wasn't intended to be sarcastic, Lyeman is a perfectly capable mapper.
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PostSubject: Re: JediMasterJL   Fri Jun 06, 2008 6:36 pm

No, I meant it, I'd really like to see it improved... It'd at least show e what area's im lacking and show me how to improve.
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PostSubject: Re: JediMasterJL   Fri Jun 06, 2008 9:47 pm

When I first opened it I was trying to figure out what I didnt like: the map itself is excellent, no questions there youve got some potential. The only things Im doing is just touching up some realism 'issues'
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PostSubject: Re: JediMasterJL   Sat Jun 07, 2008 10:27 am

ok so I got some screenies of the new map for you:









You can be the judge of what needs improvement, but as I said earlier you have some very promising potential
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PostSubject: Re: JediMasterJL   Sat Jun 07, 2008 11:04 am

put in blind wolves from halo
or stegosaurs ( for no real reason)
or a xenomorph hive outcropping

i would make the models just to put in the map
but my hands dont work when it comes to three dimensional digital ar
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PostSubject: Re: JediMasterJL   Sat Jun 07, 2008 12:15 pm

yes but see we need a reason to put all that stuff in

the ultimate goal of a mapper is to use as little props as necessary
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PostSubject: Re: JediMasterJL   Sat Jun 07, 2008 6:37 pm

Niceness... i'll try another one. Suggested theme? ( Kill two birds with one stone, I'll get practice and you get a map)
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PostSubject: Re: JediMasterJL   Sat Jun 07, 2008 6:56 pm

Sad


i like props


Sad
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Sergeant Lyeman
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PostSubject: Re: JediMasterJL   Sat Jun 07, 2008 8:12 pm

uh... try arctic. And the only reason I made it raining is to add variety. You dont have to make it rain all the time.
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PostSubject: Re: JediMasterJL   Thu Jun 19, 2008 6:18 pm

Ok heres another. Blizzards at random.
http://illiweb.com/fa/pbucket.gif
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