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ralok_one
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PostSubject: Raloks Mapping Pilgrimage   Wed Jul 16, 2008 6:09 am

ok so i made a swamp made
the basic concept is
similar to jaburo from the
original gundam series and
a few of its successors
that is it is a swamp
with a huge base in it and
the enemies have a base but it isnt as well defended
the map isnt done yet i havent gotten
the water the way i want it yet



i am also awaiting a prop (not trying to be rude or trying to rush anyone)
the mining facilities are suppose to be deep within enemy territory

the rebel base is suppose to have two of its own (not there yet)
but the imperial base only one

the idea of the map is to make the imperial player try really hard

i plan on makeing a total of three version of this map to fit three

different styles of playing the game


that is the incomplete imperial base with a crash place for my future prop



the rebel base is a bit odd because if the empire manages to penetrate the forward defenses then the rebels are basically screwed i intentionally designed it this way to give the empire a small boost
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Sergeant Lyeman
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PostSubject: Re: Raloks Mapping Pilgrimage   Wed Jul 16, 2008 9:03 am

thats a lot of trees

pretty good for your first map Wink
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ralok_one
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PostSubject: Re: Raloks Mapping Pilgrimage   Wed Jul 16, 2008 9:49 am

yes lotsa trees
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PostSubject: Re: Raloks Mapping Pilgrimage   Wed Jul 16, 2008 11:44 am

Lots of trees can be good. I just find it hard to place many; it normally has to be done with props lol.

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ralok_one
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PostSubject: Re: Raloks Mapping Pilgrimage   Wed Jul 16, 2008 12:01 pm

the trees themselves propbably only took ten minutes
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PostSubject: Re: Raloks Mapping Pilgrimage   Wed Jul 16, 2008 12:48 pm

Nice map man, I'll get on finishing that prop right away! It will probably be finished tomorrow or the next day. If you can not find someone to do so, I can try to form a UV map of it, and send it to filo so that the texture can be correctly rapped; However, I don't know if the skin will export correctly. Hmmm . . . I could probably compile it though (most likely into a .obj, as it gives me the most options for export). Your first choice would be to find someone with Max though.

Good Luck Very Happy

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ralok_one
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PostSubject: Re: Raloks Mapping Pilgrimage   Wed Jul 16, 2008 1:46 pm

only one question remains how the hell do i get the map to work in game
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Sergeant Lyeman
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PostSubject: Re: Raloks Mapping Pilgrimage   Wed Jul 16, 2008 3:15 pm

you need to have the right markers. I will explain which ones you need in a PM.
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PostSubject: Re: Raloks Mapping Pilgrimage   Mon Aug 04, 2008 9:37 pm

can i be a mapper pleeeeeaaaaaase

i will do any map you tell me to do

i will bring it to life
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Sergeant Lyeman
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PostSubject: Re: Raloks Mapping Pilgrimage   Tue Aug 05, 2008 5:48 am

well....

ok Ralok heres what I want you to do. Make a Tatooine map. But dont just use props for the walls. Make sand dunes and stuff, and throw a bunch of indigenous stuff in there like sarlacc and stuff.

Thats it really. Be creative with it
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PostSubject: Re: Raloks Mapping Pilgrimage   Tue Aug 05, 2008 9:06 am

no wall more natural barriers got it
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Sergeant Lyeman
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PostSubject: Re: Raloks Mapping Pilgrimage   Tue Aug 05, 2008 9:34 am

it can have walls, but not everything is a city, ya know? Smile
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ralok_one
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PostSubject: Re: Raloks Mapping Pilgrimage   Fri Aug 22, 2008 12:54 am

im good with cities
hmmmmm ive been experimenting with space maps

is there anyplace in this mod for a space battle above a city

also this natural map is a pain the stupid sand dunes are hard to maintain consistency with
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PostSubject: Re: Raloks Mapping Pilgrimage   Fri Aug 22, 2008 2:13 am

ralok_one wrote:
im good with cities
is there anyplace in this mod for a space battle above a city

You mean like low-orbit over a large city? I've had this idea before, and it would be a nice entertaining map, you could even have indigenous space units like cloud cars etc from the city.

Though it's unlikely it'd be on the GC map, they'd make excellent skirmish maps cyclops

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ralok_one
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PostSubject: Re: Raloks Mapping Pilgrimage   Fri Aug 22, 2008 2:20 am

i will do it them

and i will get carpel tunnel (pray to god thats how its spelled) from doing it
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PostSubject: Re: Raloks Mapping Pilgrimage   Tue Aug 26, 2008 12:05 am

ive given up on the tatooine style map for now and i am concetrating on what i am calling low orbit

i have aproximatly 1/100 of the city mapped.

i am thinking when its done it wont be able to load properly because of the high item count

omg my clicker fingers are actually number this is going to take a while

please if it is good dont let the mao go unused use it for something
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PostSubject: Re: Raloks Mapping Pilgrimage   Tue Aug 26, 2008 12:42 pm

just take your time with it
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